Towny · Survival · Economy

Oasis SMP Minecraft Server

Onlinemenu.oasissmp.gg

Vote for Oasis SMP

Server statistics

Player activity, community support and uptime.

Player history · UTC

Players at last check

10 / 60
Most recently reported by the server

Average hourly count

12
Awaiting history

Observed peak

22
Awaiting history

Players over time

Latest 24 hourly buckets

Selected period

Loading player history…

Counts from successful checks. Missing observations stay as gaps.

Community support

Voting activity

Every vote helps this server get discovered.

Snapshot dates · UTC

Votes this month

350
Current listing total · resets monthly

Votes in selected period

—
Awaiting snapshots

Best observed day

—
From completed snapshot intervals

Votes over time

Daily gains between snapshots

Selected period

Daily vote gains from the existing server snapshots.

Missing snapshots and counter resets appear as gaps.

Daily vote gains exclude today. Missing days and manual vote resets appear as gaps.

Server uptime

Availability at a glance.

100%Recorded uptime
Previously recorded percentageOnline at last check

Player activity summary

Over the latest 24 hourly buckets, Oasis SMP averaged 12 players per recorded hourly observation, with a highest hourly observation of 22. Data is available for 24 of 24 hours; the current hour is partial.

View the last 30 completed days
Daily observed player peaks and recorded vote gains for Oasis SMP
DatePlayer peakVotes gained
2026-11-112232
2026-11-102427
2026-11-092724
2026-11-082532
2026-11-073036
2026-11-062931
2026-11-051832
2026-11-042228
2026-11-032530
2026-11-023125
2026-11-013039
2026-10-313140
2026-10-303027
2026-10-292633
2026-10-283029
2026-10-273235
2026-10-263231
2026-10-253525
2026-10-242629
2026-10-23—33
2026-10-22—32
2026-10-21—36
2026-10-20—24
2026-10-19—32
2026-10-18—38
2026-10-17—30
2026-10-16—30
2026-10-15—32
2026-10-14—25
2026-10-13—33

Player dates use UTC; vote dates use UTC. A dash means missing data or an unmeasurable vote interval. Missing observations and counter resets are never shown as zero.

Percentage of server checks where the server was reachable.

Peaks reflect observed player counts. Percentage changes compare completed periods; gaps are excluded.