Survival · Vanilla · Roleplay

VoiceChatMinecraft Minecraft Server

Onlineplay.voicechatmc.net

Vote for VoiceChatMinecraft

Server statistics

Player activity, community support and uptime.

Player history · UTC

Players at last check

5 / 100
Most recently reported by the server

Average hourly count

10
Awaiting history

Observed peak

20
Awaiting history

Players over time

Latest 24 hourly buckets

Selected period

Loading player history…

Counts from successful checks. Missing observations stay as gaps.

Community support

Voting activity

Every vote helps this server get discovered.

Snapshot dates · UTC

Votes this month

30
Current listing total · resets monthly

Votes in selected period

—
Awaiting snapshots

Best observed day

—
From completed snapshot intervals

Votes over time

Daily gains between snapshots

Selected period

Daily vote gains from the existing server snapshots.

Missing snapshots and counter resets appear as gaps.

Daily vote gains exclude today. Missing days and manual vote resets appear as gaps.

Server uptime

Availability at a glance.

95.3%Recorded uptime
Previously recorded percentageOnline at last check

Player activity summary

Over the latest 24 hourly buckets, VoiceChatMinecraft averaged 10 players per recorded hourly observation, with a highest hourly observation of 20. Data is available for 24 of 24 hours; the current hour is partial.

View the last 30 completed days
Daily observed player peaks and recorded vote gains for VoiceChatMinecraft
DatePlayer peakVotes gained
2026-11-09213
2026-11-08312
2026-11-07324
2026-11-06283
2026-11-05312
2026-11-04294
2026-11-03325
2026-11-02303
2026-11-01423
2026-10-31394
2026-10-30407
2026-10-29322
2026-10-28396
2026-10-27365
2026-10-26433
2026-10-25505
2026-10-24573
2026-10-23—4
2026-10-22—4
2026-10-21—5
2026-10-20—4
2026-10-19—3
2026-10-18—4
2026-10-17—5
2026-10-16—4
2026-10-15—3
2026-10-14—3
2026-10-13—7
2026-10-12—6
2026-10-11—6

Player dates use UTC; vote dates use UTC. A dash means missing data or an unmeasurable vote interval. Missing observations and counter resets are never shown as zero.

Percentage of server checks where the server was reachable.

Peaks reflect observed player counts. Percentage changes compare completed periods; gaps are excluded.