Survival · PvP · Economy

PirateCraft - Pirate Server Minecraft Server

Onlinemc.piratemc.com

Vote for PirateCraft - Pirate Server

Server statistics

Player activity, community support and uptime.

Player history · UTC

Players at last check

11 / 50
Most recently reported by the server

Average hourly count

4
Awaiting history

Observed peak

11
Awaiting history

Players over time

Latest 24 hourly buckets

Selected period

Loading player history…

Counts from successful checks. Missing observations stay as gaps.

Community support

Voting activity

Every vote helps this server get discovered.

Snapshot dates · UTC

Votes this month

74
Current listing total · resets monthly

Votes in selected period

—
Awaiting snapshots

Best observed day

—
From completed snapshot intervals

Votes over time

Daily gains between snapshots

Selected period

Daily vote gains from the existing server snapshots.

Missing snapshots and counter resets appear as gaps.

Daily vote gains exclude today. Missing days and manual vote resets appear as gaps.

Server uptime

Availability at a glance.

100%Recorded uptime
Previously recorded percentageOnline at last check

Player activity summary

Over the latest 24 hourly buckets, PirateCraft - Pirate Server averaged 4 players per recorded hourly observation, with a highest hourly observation of 11. Data is available for 24 of 24 hours; the current hour is partial.

View the last 30 completed days
Daily observed player peaks and recorded vote gains for PirateCraft - Pirate Server
DatePlayer peakVotes gained
2026-11-09136
2026-11-08128
2026-11-071311
2026-11-06116
2026-11-05107
2026-11-0477
2026-11-0388
2026-11-0285
2026-11-01137
2026-10-3183
2026-10-3094
2026-10-29104
2026-10-28107
2026-10-27116
2026-10-2684
2026-10-2597
2026-10-24124
2026-10-23—7
2026-10-22—5
2026-10-21—3
2026-10-20—8
2026-10-19—5
2026-10-18—7
2026-10-17—6
2026-10-16—7
2026-10-15—4
2026-10-14—5
2026-10-13—7
2026-10-12—7
2026-10-11—6

Player dates use UTC; vote dates use UTC. A dash means missing data or an unmeasurable vote interval. Missing observations and counter resets are never shown as zero.

Percentage of server checks where the server was reachable.

Peaks reflect observed player counts. Percentage changes compare completed periods; gaps are excluded.