Factions · MCMMO · PvP

Mineage Minecraft Server

Onlinemineage.net

Vote for Mineage

Server statistics

Player activity, community support and uptime.

Player history · UTC

Players at last check

145 / 1,001
Most recently reported by the server

Average hourly count

148
Awaiting history

Observed peak

154
Awaiting history

Players over time

Latest 24 hourly buckets

Selected period

Loading player history…

Counts from successful checks. Missing observations stay as gaps.

Community support

Voting activity

Every vote helps this server get discovered.

Snapshot dates · UTC

Votes this month

0
Current listing total · resets monthly

Votes in selected period

—
Awaiting snapshots

Best observed day

—
From completed snapshot intervals

Votes over time

Daily gains between snapshots

Selected period

Daily vote gains from the existing server snapshots.

Missing snapshots and counter resets appear as gaps.

Daily vote gains exclude today. Missing days and manual vote resets appear as gaps.

Server uptime

Availability at a glance.

100%Recorded uptime
Previously recorded percentageOnline at last check

Player activity summary

Over the latest 24 hourly buckets, Mineage averaged 148 players per recorded hourly observation, with a highest hourly observation of 154. Data is available for 23 of 24 hours; the current hour is partial.

View the last 30 completed days
Daily observed player peaks and recorded vote gains for Mineage
DatePlayer peakVotes gained
2026-11-02156—
2026-11-01178—
2026-10-311960
2026-10-30450
2026-10-29520
2026-10-28670
2026-10-27770
2026-10-26692
2026-10-251622
2026-10-24690
2026-10-23—0
2026-10-22—0
2026-10-21—0
2026-10-20—0
2026-10-19—0
2026-10-18—0
2026-10-17—4
2026-10-16—1
2026-10-15—2
2026-10-14—4
2026-10-13—3
2026-10-12—4
2026-10-11—3
2026-10-10—3
2026-10-09—4
2026-10-08—0
2026-10-07—2
2026-10-06—4
2026-10-05—2
2026-10-04—4

Player dates use UTC; vote dates use UTC. A dash means missing data or an unmeasurable vote interval. Missing observations and counter resets are never shown as zero.

Percentage of server checks where the server was reachable.

Peaks reflect observed player counts. Percentage changes compare completed periods; gaps are excluded.