BedWars · Skyblock · One Block

gamster.org Minecraft Server

Onlinegamster.org

Vote for gamster.org

Server statistics

Player activity, community support and uptime.

Player history · UTC

Players at last check

122 / 3,000
Most recently reported by the server

Average hourly count

318
Awaiting history

Observed peak

636
Awaiting history

Players over time

Latest 24 hourly buckets

Selected period

Loading player history…

Counts from successful checks. Missing observations stay as gaps.

Community support

Voting activity

Every vote helps this server get discovered.

Snapshot dates · UTC

Votes this month

3
Current listing total · resets monthly

Votes in selected period

—
Awaiting snapshots

Best observed day

—
From completed snapshot intervals

Votes over time

Daily gains between snapshots

Selected period

Daily vote gains from the existing server snapshots.

Missing snapshots and counter resets appear as gaps.

Daily vote gains exclude today. Missing days and manual vote resets appear as gaps.

Server uptime

Availability at a glance.

100%Recorded uptime
Previously recorded percentageOnline at last check

Player activity summary

Over the latest 24 hourly buckets, gamster.org averaged 318 players per recorded hourly observation, with a highest hourly observation of 636. Data is available for 24 of 24 hours; the current hour is partial.

View the last 30 completed days
Daily observed player peaks and recorded vote gains for gamster.org
DatePlayer peakVotes gained
2026-11-02642—
2026-11-017752
2026-10-317453
2026-10-307262
2026-10-297833
2026-10-287441
2026-10-277824
2026-10-267020
2026-10-258410
2026-10-248080
2026-10-23—2
2026-10-22—3
2026-10-21—3
2026-10-20—3
2026-10-19—1
2026-10-18—1
2026-10-17—2
2026-10-16—1
2026-10-15—2
2026-10-14—1
2026-10-13—1
2026-10-12—2
2026-10-11—1
2026-10-10—1
2026-10-09—2
2026-10-08—2
2026-10-07—2
2026-10-06—1
2026-10-05—1
2026-10-04—1

Player dates use UTC; vote dates use UTC. A dash means missing data or an unmeasurable vote interval. Missing observations and counter resets are never shown as zero.

Percentage of server checks where the server was reachable.

Peaks reflect observed player counts. Percentage changes compare completed periods; gaps are excluded.