SMP · Lifesteal · Cracked

ClubCraft 26.1 Minecraft Server

Onlineepic.clubcraft.net

Vote for ClubCraft 26.1

Server statistics

Player activity, community support and uptime.

Player history · UTC

Players at last check

506 / 5,000
Most recently reported by the server

Average hourly count

996
Awaiting history

Observed peak

1,705
Awaiting history

Players over time

Latest 24 hourly buckets

Selected period

Loading player history…

Counts from successful checks. Missing observations stay as gaps.

Community support

Voting activity

Every vote helps this server get discovered.

Snapshot dates · UTC

Votes this month

819
Current listing total · resets monthly

Votes in selected period

—
Awaiting snapshots

Best observed day

—
From completed snapshot intervals

Votes over time

Daily gains between snapshots

Selected period

Daily vote gains from the existing server snapshots.

Missing snapshots and counter resets appear as gaps.

Daily vote gains exclude today. Missing days and manual vote resets appear as gaps.

Server uptime

Availability at a glance.

100%Recorded uptime
Previously recorded percentageOnline at last check

Player activity summary

Over the latest 24 hourly buckets, ClubCraft 26.1 averaged 996 players per recorded hourly observation, with a highest hourly observation of 1,705. Data is available for 24 of 24 hours; the current hour is partial.

View the last 30 completed days
Daily observed player peaks and recorded vote gains for ClubCraft 26.1
DatePlayer peakVotes gained
2026-11-031,650202
2026-11-021,848208
2026-11-012,233223
2026-10-312,123234
2026-10-302,068205
2026-10-291,859247
2026-10-281,936200
2026-10-271,969198
2026-10-262,068201
2026-10-252,354111
2026-10-242,167237
2026-10-23—162
2026-10-22—186
2026-10-21—204
2026-10-20—183
2026-10-19—171
2026-10-18—186
2026-10-17—216
2026-10-16—173
2026-10-15—180
2026-10-14—163
2026-10-13—173
2026-10-12—199
2026-10-11—218
2026-10-10—200
2026-10-09—174
2026-10-08—157
2026-10-07—177
2026-10-06—141
2026-10-05—171

Player dates use UTC; vote dates use UTC. A dash means missing data or an unmeasurable vote interval. Missing observations and counter resets are never shown as zero.

Percentage of server checks where the server was reachable.

Peaks reflect observed player counts. Percentage changes compare completed periods; gaps are excluded.