Cracked · BedWars · Lifesteal

ArchMC Minecraft Server

Onlinearch.mc

Vote for ArchMC

Server statistics

Player activity, community support and uptime.

Player history · UTC

Players at last check

567 / 2,000
Most recently reported by the server

Average hourly count

875
Awaiting history

Observed peak

1,324
Awaiting history

Players over time

Latest 24 hourly buckets

Selected period

Loading player history…

Counts from successful checks. Missing observations stay as gaps.

Community support

Voting activity

Every vote helps this server get discovered.

Snapshot dates · UTC

Votes this month

6,481
Current listing total · resets monthly

Votes in selected period

—
Awaiting snapshots

Best observed day

—
From completed snapshot intervals

Votes over time

Daily gains between snapshots

Selected period

Daily vote gains from the existing server snapshots.

Missing snapshots and counter resets appear as gaps.

Daily vote gains exclude today. Missing days and manual vote resets appear as gaps.

Server uptime

Availability at a glance.

100%Recorded uptime
Previously recorded percentageOnline at last check

Player activity summary

Over the latest 24 hourly buckets, ArchMC averaged 875 players per recorded hourly observation, with a highest hourly observation of 1,324. Data is available for 24 of 24 hours; the current hour is partial.

View the last 30 completed days
Daily observed player peaks and recorded vote gains for ArchMC
DatePlayer peakVotes gained
2026-10-281,324169
2026-10-271,227153
2026-10-261,178168
2026-10-251,139183
2026-10-241,150179
2026-10-23—184
2026-10-22—191
2026-10-21—263
2026-10-20—118
2026-10-19—127
2026-10-18—121
2026-10-17—182
2026-10-16—303
2026-10-15—262
2026-10-14—266
2026-10-13—272
2026-10-12—254
2026-10-11—323
2026-10-10—309
2026-10-09—263
2026-10-08—272
2026-10-07—273
2026-10-06—276
2026-10-05—244
2026-10-04—324
2026-10-03—288
2026-10-02—260
2026-10-01——
2026-09-30—303
2026-09-29—233

Player dates use UTC; vote dates use UTC. A dash means missing data or an unmeasurable vote interval. Missing observations and counter resets are never shown as zero.

Percentage of server checks where the server was reachable.

Peaks reflect observed player counts. Percentage changes compare completed periods; gaps are excluded.