Anarchy · Vanilla · Survival

No-Hax Anarchy! [1.21.10] Minecraft Server

Onlinemm.mcffa.net

Vote for No-Hax Anarchy! [1.21.10]

Server statistics

Player activity, community support and uptime.

Player history · UTC

Players at last check

4 / 100
Most recently reported by the server

Average hourly count

4
Awaiting history

Observed peak

7
Awaiting history

Players over time

Latest 24 hourly buckets

Selected period

Loading player history…

Counts from successful checks. Missing observations stay as gaps.

Community support

Voting activity

Every vote helps this server get discovered.

Snapshot dates · UTC

Votes this month

247
Current listing total · resets monthly

Votes in selected period

—
Awaiting snapshots

Best observed day

—
From completed snapshot intervals

Votes over time

Daily gains between snapshots

Selected period

Daily vote gains from the existing server snapshots.

Missing snapshots and counter resets appear as gaps.

Daily vote gains exclude today. Missing days and manual vote resets appear as gaps.

Server uptime

Availability at a glance.

100%Recorded uptime
Previously recorded percentageOnline at last check

Player activity summary

Over the latest 24 hourly buckets, No-Hax Anarchy! [1.21.10] averaged 4 players per recorded hourly observation, with a highest hourly observation of 7. Data is available for 24 of 24 hours; the current hour is partial.

View the last 30 completed days
Daily observed player peaks and recorded vote gains for No-Hax Anarchy! [1.21.10]
DatePlayer peakVotes gained
2026-10-29110
2026-10-2890
2026-10-2750
2026-10-26100
2026-10-25100
2026-10-24110
2026-10-23—0
2026-10-22—0
2026-10-21—0
2026-10-20—0
2026-10-19—0
2026-10-18—0
2026-10-17—0
2026-10-16—0
2026-10-15—0
2026-10-14—0
2026-10-13—0
2026-10-12—0
2026-10-11—0
2026-10-10—0
2026-10-09—0
2026-10-08—0
2026-10-07—0
2026-10-06—0
2026-10-05—74
2026-10-04—92
2026-10-03—81
2026-10-02—0
2026-10-01——
2026-09-30—0

Player dates use UTC; vote dates use UTC. A dash means missing data or an unmeasurable vote interval. Missing observations and counter resets are never shown as zero.

Percentage of server checks where the server was reachable.

Peaks reflect observed player counts. Percentage changes compare completed periods; gaps are excluded.